A note on Monster Hunter World

Happy 2019 everyone! I had a pretty uneventful New Years Eve this year, but with the new year comes new things to talk about. Or rather, games I played but didn’t really make a big deal about. Oddly enough, Monster Hunter World was never mentioned in our podcast or write-ups, so with the advent of this year I thought it would be a great time to revisit this game.

Monster Hunter World came out at a time when I was starved for some good multiplayer action. Kevin (you-de-craze) and I were making the rounds in our usual stomping grounds, Rocket League, but I was craving something that wasn’t in the arena of competitive eSports games. Luckily, Kevin forced my hand by jumping right into Monster Hunter World.

For those of you who aren’t aware of the Monster Hunter series of games, you’re in good luck: all the games prior to World, are generally considered garbage. Most of the previous games consisted of pretty tedious gameplay which included whetstones that were expendable, bad online play, and boring set-pieces. Monster Hunter World was the first in the series focused on cracking the western games market. And truthfully, they accomplished that by refining all those previously mentioned mechanics.

In a time when I was bored with most online games, I had a ton of fun playing this with Kevin and attempting to take down some of the games biggest monsters. One of the best examples of this game would have to be with the arena mode. Kevin and I would drop into the open colosseum and hack and slash each creature to our hearts content. Playing with friends and taking down these massive beasts was the highlight of my time with the game.

But then we get into some of the downsides of this game. Even though it’s one of the best Monster Hunter games, it lacks some basic fundamentals that most multiplayer games currently have. First, before you get together with friends, each player will need to play through the games first few hours. I was completely confused with this decision as it actively goes against what I thought Capcom was trying to change. And coupled with the mandatory tutorial, it was also pretty confusing to just send an invite to a friend. Open up a cascading flow of onscreen menus and between the multitude of text and items you’ll eventually stumble on the option to send an invite. Basically this multiplayer game wasn’t super multiplayer friendly.

Image result for monster hunter world in game menu
an example of on screen menus image: polygon

Truth be told, because of this, I ended up removing the game from my PS4. I played through a majority of the games missions, but I still wasn’t at the point where myself and Kevin could play the same missions together. It’s not to say that we didn’t eventually accomplish this goal of fighting some big monsters, but I felt like I was spending more time playing by myself rather than with friends.

Then we get to the most unfortunate limitation of all: I ran out of room on my PS4. So Monster Hunter World ultimately didn’t make the cut when big games like Red Dead 2, Marvel’s Spider-man, and Hitman 2 came out. But after a little cajoling by Eric, I up and bought a 1 terrabite hard drive and I know Monster Hunter World will make it’s way back into my life.

Monster Hunter World has a lot to offer and is generally easy enough for the most novice of online players. It’s engaging and there’s a lot of extra content that’s been added since the game was released. I didn’t talk about this during our Games of the Year Podcast, but it’s definitely a contender for one of the best games to pick up. I’ll be sure to add this to my PS4 as soon as possible.

Anyways, PLAY THIS GAME!

Joseph Reyna

-thepoorassgamer

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Games and Gimmicks, the podcast discussing Video Games, Professional Wrestling, and Everything In Between! Hosted by E_HUFFY and thepoorassgamer! Check us out! Twitter: http://www.twitter.com/gamesgmmicks Facebook: http://www.facebook.com/gamesandgimmicks Youtube: https://www.youtube.com/channel/UCkfQuuwZgDYQk1ZUvatb6kA?view_as=public

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